Directions List v2.1        Created:07/01/01       Release date:01/01/02

 

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DISCLAIMER:

Hear me now and believe me later!! I take no responsibility for the accuracy of these directions. Many are submitted to me by other players and many are untested by me personally. If you hit a death trap, wander off a path and get lost or just can’t figure the directions out, tough shit. Simple rule of thumb: USE ANY DIRECTIONS GIVEN TO YOU BY ANOTHER PLAYER WITH EXTREME CAUTION! With all that said, hopefully this list will help people find new places to slaughter stuff. Or get slaughtered. It’s all good. Enjoy! And thanx to all that helped.  Fonzy

 

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NEED DIRECTIONS TO:

Pope from lw info

Richard from lw info

Trixie from lw info

Sub from lw info

Black dragon from LW info

Brown dragon from LW info

Red dragon from LW info

 

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NEW AND UPDATED DIRECTIONS:

Nix

Sambo/Redeye

OCP industries

Caesar from CC

Construction Yard from LW info booth

Cyborabbit

 

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Alcatraz

FROM WELL IN NORTHERN VILLAGE - 2w (OPEN GATE) 9w 2s w s u

*NOTE: need boat/waterwalk. ASSIST. aggro/attd. WANDERS.

 

ALIEN AREA

FROM GROUND ZERO - 6w s 2w n w s 2w n 3w 4n w 5n 2w 7n w 3n 2w 2s w s d

*NOTE: aggro/attd. Need key ‘N/A’. WANDERS. HIDDEN. INVISIBLE. AUTOGUN.

 

Amadas INDUSTRIES

FROM CACHE IN CYBORIA - w s 17e n

*NOTE: level restricted. break door/picklock needed. aggro/attd. WANDERS. INVISIBLE. AUTOGUN (spyder).

 

Bad Guy Fort

FROM CIVIC CENTER IN CASA BLANCA - 1d 1w 20s 10w 2s 2w 2s 3w 1n 3s 1w 6s 2d 2e 1d 1w 1d 1w 1s 1d 2e 1n 1e 1n 3e 2u 1e 2u

*NOTE: break door/picklock needed. aggro/attd.

 

Bony THE SKELETAL MUTANT

FROM GROUND ZERO - 8s 4e 8n 4e

*NOTE: aggro/attd. WANDERS.

 

BOOGIE HOLE

FROM GROUND ZERO - 6w s 2w 3n e D

*NOTE: WANDERS.

 

Brewery

FROM GROUND ZERO - 9e 2n 2d 1w

 

Bugbear LAIR

FROM GROUND ZERO - 11s 10w 8s 2w 3s (open brush) 3w d

*NOTE: aggro/attd. WANDERS.

 

Cache (Cyboria)

FROM CIVIC CENTER IN CASA BLANCA - d 12e 4n 2e 19n w n 5e n e

 

Caesar's Palace

FROM CC - d w 18s 12w 8n (Open door) n u (unlock door e and w)

*NOTE: ASSIST. GANG AGGRO. Need key ‘a Palace Key’. WANDERS.

 

CITY OF RA

From CIVIC CENTER IN CASA BLANCA - D w 9s 7w s 2w 3s

From CITY ENTRANCE to statue OF RA - 5e 2s e n e 3n w s w (opEN cistern) d 10w 3s 2w 4S

*NOTE: ASSIST. GANG AGGRO. break door/picklock needed. aggro/attd.

 

Civic Center (Casablanca)

FROM GROUND ZERO - 8s 39e n e n 3e u

 

Claven’s Castle

FROM GROUND ZERO - ALL EAST (roughly 45) till cannot go east anymore, 4n 2w 2n (unlock/open gate) e

*NOTE: Need key ‘small black invisible’. aggro/attd.

 

Construction Yard

FROM LW - w 4n 3e n

*NOTE: level restricted to 15. WANDERS.

 

CRAB MEN

FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 2E 2D

*NOTE: aggro/attd. WANDERS.

 

Crater

FROM CIVIC CENTER IN CASA BLANCA - d 12e 4n 2e 17n d

*NOTE: level restricted. aggro/attd. WANDERS. must clear entire area before exiting.

 

Crouch End Town

FROM WELL IN TWIG VILLAGE - All s to Swamp of Sadness, 2n 3w S 3w (enter monolith)

*NOTE: need boat/waterwalk. aggro/attd. Need key ‘N/A’. WANDERS.

 

Cyborabbit

FROM G0 - 5n e n 4e 2n s 4e (Open Slab) d 2e 2n 2n 2n 3u 2e (waterwalk/boat) n 3e 2s w

*NOTE: need boat/waterwalk. need recall to leave area. aggro/attd. WANDERS. HIDDEN. beware: several DTs in cavefish area (down)

 

Dark Priests

FROM CIVIC CENTER IN CASA BLANCA - D 12w 10n w d

*NOTE: aggro/attd. Need key ‘N/A’. WANDERS.

 

DUNGEON DIMENSION

FROM WELL IN TWIG VILLAGE - 5s w s w 2s 3w 4s 2e s e 3s

!!NOT CORRECT!!

*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN. INVISIBLE.

 

eagle lord

from south mine entrance -  3s 3e 4u w 3u 2w 4u 2e 2u

 

Fanatic Compound

FROM GROUND ZERO - 14n 14e (open door)

*NOTE: ASSIST. GANG AGGRO. aggro/attd. WANDERS.

 

Fisher King

FROM GROUND ZERO - 2s d 15n 9e n w n 3w (UNLOCK TRAPDOOR) (OPEN TRAPDOOR)

*NOTE: aggro/attd. Need key ‘small rusty’.

 

FISHERMAN’S SHACK

FROM WELL IN SILICIA - 8e 6n 2e 4n 5W

 

FROST GiantS

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3e 1n 2e 2n 1e 2n (OPEN DOOR)

*NOTE: aggro/attd. WANDERS.

 

GNOME CAVE

FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 2E 2D N E

 

Grendels

FROM GROUND ZERO - 8s 10E 11S 7D 23N

!!NOT CORRECT!!

*NOTE: need boat/waterwalk. aggro/attd.

 

Guardians

FROM WELL IN TWIG VILLAGE - 17w 5s 3w 3s (OPEN DOOR)

*NOTE: aggro/attd. HIDDEN.

 

Gypsy Queen

FROM GROUND ZERO - 13e 3n 3e 3n w d e 4d e

 

Hoard Mound

FROM WELL IN NORTHERN VILLAGE - 2e (OPEN GATE) 2e 1s 2e 1s 4e 3n (MAZE ENTRANCE) 3e 3s 3e 1n 1e 1n 1e 1n 1e 1n 1n (UNLOCK DOOR) (OPEN DOOR)

*From door to Blitz - w 2n e 8n open giant 3e

*From Blitz to statues - 3w 5n u 4w n d 3w s u w 3s w (open giant up) u 2e s 3e n 3e 2s

*From door to Clanleader - w 2n e 13n u 4w n d 3w s u w 3s w (open giant up) u 2e s 3e n 10e s e 3s

*From Intersection to Forgekeeper - all n, u, all e, d 3s 3e 2s u 2w 2s

*From Intersection to Smiths - all n, u, 4s e (to jeweler) or 5s w (to weaponSMITH) or 6s e (armorER)

*From Intersection to Jeers - all n, u, all s

*NOTE: break door/picklock needed. aggro/attd. Need key ‘CHITIN KEY’. WANDERS. INVISIBLE.

 

Ice Arachnid

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w

*NOTE: aggro/attd. invisible.

 

ICE BARBARIANS

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3E N 2E 4S

*NOTE: WANDERs.

 

Ice Pirates

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3e 1n 4e

*NOTE: Hidden.

 

Information Booth (Lost Wages)

FROM CIVIC CENTER IN CASA BLANCA - d w 18s 12w n e

 

ISLAND, HOOTIE’S HELL HOLE

From Pirate Ship - D 2e 2s 18w n w 2n e

*NOTE: need boat/waterwalk. WANDERS. (under trapdoor) must clear entire area before exiting.

 

ISLAND, Jurrasic Park

FROM WELL IN SILICIA - 7w 7n

*From shack on Cobblestone Path - 3w 2s 5w n

*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN

 

ISLAND, Moreau

From CACHE in Cyboria - W S 23E n 6e 2s

*Klackoids - From Krypton Inlet - S 7w 2s d

*NOTE: need boat/waterwalk. break door/picklock needed. aggro/attd. WANDERS. HIDDEN.

 

ISLAND, New York

FROM CIVIC CENTER IN CASA BLANCA - D 24e n e 15n

*NOTE: need boat/waterwalk. aggro/attd.

 

ISLAND, PIRATE

FROM WELL IN SILICIA - 10W 9N 5W

FROM SHACK ON COBBLESTONE PATH - 3w 2s 3w s w n 8w 2n 4w

*PIRATE SHIP - FROM WELL IN SILICIA - 10W 9N 3W U

FROM SHACK ON COBBLESTONE PATH - 3w 2s 3w s w n 8w 2n 2w U

*NOTE: need boat/waterwalk. ASSIST. aggro/attd. WANDERS.

 

ISLAND, WITCHDOCTOR

FROM WELL IN SILICIA - 14w 14s

*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN. INVISIBLE.

 

Mage’s Maze

FROM MAZE ENTRANCE - d s w 2s u d n d w 2e 2n

*NOTE: aggro/attd.

 

Mickey & Malory

FROM GROUND ZERO - 6n 5e 6n 1u

*NOTE: ASSIST. aggro/attd.

 

Meklar SHIP

FROM INFO BOOTH IN LOST WAGES - w s 5w 2s 2w 2s 3w n 3w n 3w n

*NOTE: ASSIST. break door/picklock needed. aggro/attd. WANDERS.

 

Moria

FROM GROUND ZERO - 22e 15s 9w 5s 7w 3s 4e 2s

*MOria (A DOOR) TO GROUND ZERO SHORTCUT - N 4W 6n 3w n 2w 8n

*NOTE: aggro/attd. WANDERS.

 

MuckENROCK BAR

FROM GROUND ZERO - 6W S 2W N W S 4W N E N (OPEN DOOR)

*NOTE: ASSIST. aggro/attd.

 

Mutant Cave

FROM GROUND ZERO - 9s 3w 1n 1d

 

NiX

FROM CC - d w 15s e (unlock slab)(Open slab) d

*NOTE: aggro/attd. Need key ‘a dark crystal’.

 

OCP Industries

FROM g0 - 2s 4e(remove weapon) 2e

*NOTE: level restricted to 15. aggro/attd. autogun(ED209 will shoot anyone wielding weapons).

 

PRIESTS

 

d, 12e, 10n, w , d' FROM CC

 

Ogres

FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 1n

*NOTE: aggro/attd. WANDERS.

 

Riff Gang Hideout

FROM GROUND ZERO - 6w 1s 2w 1s 1d

 

Rincewind THE INEPT

FROM GROUND ZERO - 3n 2e 1s 3e 1s 3e 4s 2e 5n 1d 5e 2s 4u

 

Reject Toy Town

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w 4n 1e 4n

 

Remorhaz

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 2w

*NOTE: aggro/ATTD.

 

Root Cellar

FROM GROUND ZERO - 13e 3n 3e 3n e n 12e 2n d

*NOTE: break door/picklock needed. aggro/attd. WANDERS.

 

Sambo/Redeye

FROM CC - d 22e(intersection) ALL south to one south of river 5e 5s(Open gate) all south all east n e (UNLOCK GATE) (OPEN GATE) e 9u w (sambo) the, e all up (redeye)

*NOTE: need boat/waterwalk. ASSIST. GANG AGGRO. aggro/attd. Need key ‘a red headed key’. WANDERS. HIDDEN. INVISIBLE.

 

saw Mill

FROM GROUND ZERO - 13e 3n 3e 3n 1e 1n 12e 3n 2e 3n

 

Scorch THE WASTELAND

From CIVIC CENTER IN CASA BLANCA - D w 9n 12e 13s w 5s

*NOTE: need boat/waterwalk. aggro/attd. Need key ‘red headed’. WANDERS.

 

Seven Sins

From gate to Clavens - W n w n w n w n 2w s

*NOTE: break door/picklock needed. aggro/attd.

 

Shrine

From WELL IN Twig VILLAGE - 5s w s w 2s 3w 4s 2e s e 3s 2u n (open marble)

 

Starhome

FROM GROUND ZERO - 8s 2e 1n 4e 4s 5w 6s 1u 4e 2s 2w 3u 4e 2u 1w 2s 1w 2s 7w 3u

*NOTE: level restricted. break door/picklock needed.

 

Stone Meadow

FROM WELL IN TWIG VILLAGE - 14w

 

STORM Giant

FROM GROUND ZERO - 8s 25e 10n 2w 1n 1w 3n

*NOTE: WANDERS.

 

THUNDERDOME

FROM INFO BOOTH IN LOST WAGES - W S E 2s 5w 2s 2w 2s 2w 19s

*NOTE: ASSIST. level restricted. aggro/attd. WANDERS. HIDDEN. INVISIBLE. must clear entire area before exiting.

 

TREE, Knight

FROM GROUND ZERO - 6w 1s 2w 1n 1w 1s 3w 1n 2w 2n 6w 1u

 

TREE, Nymph

FROM GROUND ZERO - 6w 1s 2w 4n 3u 1n 2d

 

Troll Hills

FROM GROUND ZERO - 22e 15s 9w 5s 7w 3s 3w

*NOTE: aggro/attd. WANDERS.

 

Vampire Castle

FROM WELL IN SILICIA - 8e 8s 1w 4s 1w 1s 1w 1n (PICK DOOR) (OPEN DOOR) 1n 1u 3w (PICK DOOR WEST) (OPEN DOOR WEST) 1w 1d

*NOTE: break door/picklock needed. aggro/attd. Need key ‘SMALL BLACK KEY’. WANDERS. INVISIBLE.

 

VILLAGE, NORTHERN

FROM GROUND ZERO - 5n 1e 10n 1w 4n

*NOTE: ASSIST. GANG AGGRO.

 

VILLAGE, TWIG

FROM GROUND ZERO - 8s 12w 3s 1e 2s

*NOTE: ASSIST. GANG AGGRO.

 

WHITE Dragon

FROM WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w 4n 3w

*NOTE: aggro/attd.

 

Wild Gang Bunker

FROM GROUND ZERO - 13n 6w 2d

*NOTE: ASSIST. aggro/attd. WANDERS. INVISIBLE.

 

Will ‘o Wisp

FROM WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 4E

*NOTE: aggro/attd. WANDERS.

 

Wonderland

FROM GROUND ZERO - 6w 1s 2w 1n 1w 1s 3w 1n 2w 4n 1w 2n 3w (PICK TREE) (OPEN TREE)

FROM BASE OF KNIGHT’S TREE - w 4n (PICK TREE) (OPEN TREE)

*NOTE: break door/picklock needed. aggro/attd.

 

 

for official use only: (just ignore it)(THAT MEANS YOU CALVIN! :)

 

someplace special

FROM start point - (PICK) (Open)

*NOTE: need boat/waterwalk. ASSIST. GANG AGGRO. level restricted. break door/picklock needed. aggro/attd. Need key ‘N/A’. WANDERS. HIDDEN. INVISIBLE. autogun. must clear entire area before exiting.