Directions List v2.1 Created:
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DISCLAIMER:
Hear me now and believe me
later!! I take no responsibility for the accuracy of these directions. Many are
submitted to me by other players and many are untested by me personally. If you
hit a death trap, wander off a path and get lost or just can’t figure the
directions out, tough shit. Simple rule of thumb: USE ANY DIRECTIONS GIVEN
TO YOU BY ANOTHER PLAYER WITH EXTREME CAUTION! With all that said,
hopefully this list will help people find new places to slaughter stuff. Or get
slaughtered. It’s all good. Enjoy! And thanx to all that
helped. Fonzy
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NEED
DIRECTIONS TO:
Pope
from lw info
Richard
from lw info
Trixie
from lw info
Sub
from lw info
Black
dragon from LW info
Brown
dragon from LW info
Red
dragon from LW info
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NEW
AND UPDATED DIRECTIONS:
Nix
Sambo/Redeye
OCP
industries
Caesar
from CC
Construction
Yard from LW info booth
Cyborabbit
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FROM
WELL IN NORTHERN VILLAGE - 2w (OPEN GATE) 9w 2s w s u
*NOTE: need boat/waterwalk. ASSIST. aggro/attd. WANDERS.
FROM
GROUND ZERO - 6w s 2w n w s 2w n 3w 4n w 5n 2w 7n w 3n 2w 2s w s d
*NOTE: aggro/attd. Need key ‘N/A’. WANDERS. HIDDEN. INVISIBLE.
AUTOGUN.
FROM
CACHE IN CYBORIA - w s 17e n
*NOTE: level restricted. break
door/picklock needed. aggro/attd. WANDERS.
INVISIBLE. AUTOGUN (spyder).
FROM
CIVIC CENTER IN CASA BLANCA - 1d 1w 20s 10w 2s 2w 2s 3w 1n 3s 1w 6s 2d 2e 1d 1w
1d 1w 1s 1d 2e 1n 1e 1n 3e 2u 1e 2u
*NOTE: break door/picklock needed. aggro/attd.
FROM
GROUND ZERO - 8s 4e 8n 4e
*NOTE: aggro/attd. WANDERS.
FROM
GROUND ZERO - 6w s 2w 3n e D
*NOTE: WANDERS.
FROM
GROUND ZERO - 9e 2n 2d 1w
FROM
GROUND ZERO - 11s 10w 8s 2w 3s (open brush) 3w d
*NOTE: aggro/attd. WANDERS.
Cache
(Cyboria)
FROM
CIVIC CENTER IN CASA BLANCA - d 12e 4n 2e 19n w n 5e n e
FROM
CC - d w 18s 12w 8n (Open door) n u (unlock door e and w)
*NOTE: ASSIST. GANG
AGGRO. Need key ‘a Palace Key’. WANDERS.
From
CIVIC CENTER IN CASA BLANCA - D w 9s 7w s 2w 3s
From
CITY ENTRANCE to statue OF RA - 5e 2s e n e 3n w s w (opEN cistern) d 10w 3s 2w
4S
*NOTE: ASSIST. GANG
AGGRO. break door/picklock needed. aggro/attd.
Civic
Center (
FROM
GROUND ZERO - 8s 39e n e n 3e u
FROM
GROUND ZERO - ALL EAST (roughly 45) till cannot go east anymore, 4n 2w 2n
(unlock/open gate) e
*NOTE: Need key ‘small black
invisible’. aggro/attd.
FROM
LW - w 4n 3e n
*NOTE: level restricted to 15. WANDERS.
FROM
WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 2E 2D
*NOTE: aggro/attd. WANDERS.
FROM
CIVIC CENTER IN CASA BLANCA - d 12e 4n 2e 17n d
*NOTE: level restricted. aggro/attd. WANDERS. must clear entire area before exiting.
FROM
WELL IN TWIG VILLAGE - All s to
*NOTE: need boat/waterwalk. aggro/attd. Need key ‘N/A’. WANDERS.
FROM
G0 - 5n e n 4e 2n s 4e (Open Slab) d 2e 2n 2n 2n 3u 2e (waterwalk/boat) n 3e 2s
w
*NOTE: need boat/waterwalk. need
recall to leave area. aggro/attd. WANDERS.
HIDDEN. beware: several DTs in cavefish area (down)
FROM
CIVIC CENTER IN CASA BLANCA - D 12w 10n w d
*NOTE:
aggro/attd.
Need key ‘N/A’. WANDERS.
FROM
WELL IN
!!NOT
CORRECT!!
*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN. INVISIBLE.
from
south mine entrance -
3s 3e 4u w 3u 2w 4u 2e 2u
FROM
GROUND ZERO - 14n 14e (open door)
*NOTE: ASSIST. GANG
AGGRO. aggro/attd. WANDERS.
FROM
GROUND ZERO - 2s d 15n 9e n w n 3w (UNLOCK TRAPDOOR) (OPEN TRAPDOOR)
*NOTE: aggro/attd. Need key ‘small
rusty’.
FROM
WELL IN SILICIA - 8e 6n 2e 4n 5W
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3e 1n 2e 2n 1e 2n (OPEN
DOOR)
*NOTE: aggro/attd. WANDERS.
FROM
WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 2E 2D N E
FROM
GROUND ZERO - 8s 10E 11S 7D 23N
!!NOT
CORRECT!!
*NOTE: need boat/waterwalk. aggro/attd.
FROM
WELL IN
*NOTE: aggro/attd. HIDDEN.
FROM
GROUND ZERO - 13e 3n 3e 3n w d e 4d e
FROM
WELL IN NORTHERN VILLAGE - 2e (OPEN GATE) 2e 1s 2e 1s 4e 3n (MAZE ENTRANCE) 3e
3s 3e 1n 1e 1n 1e 1n 1e 1n 1n (UNLOCK DOOR) (OPEN DOOR)
*From
door to Blitz
- w 2n e 8n open giant 3e
*From
Blitz to statues
- 3w 5n u 4w n d 3w s u w 3s w (open giant up) u 2e s 3e n 3e 2s
*From
door to Clanleader
- w 2n e 13n u 4w n d 3w s u w 3s w (open giant up) u 2e s 3e n 10e s e 3s
*From
Intersection to Forgekeeper - all n, u, all e, d 3s 3e 2s u 2w 2s
*From
Intersection to Smiths - all n, u, 4s e (to jeweler) or 5s w (to weaponSMITH) or 6s e
(armorER)
*From
Intersection to Jeers - all n, u, all s
*NOTE: break door/picklock needed. aggro/attd. Need key ‘CHITIN KEY’. WANDERS.
INVISIBLE.
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w
*NOTE: aggro/attd. invisible.
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3E N 2E 4S
*NOTE: WANDERs.
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 3e 1n 4e
*NOTE: Hidden.
Information
Booth (Lost Wages)
FROM
CIVIC CENTER IN CASA BLANCA - d w 18s 12w n e
From
Pirate Ship - D 2e 2s 18w n w 2n e
*NOTE: need boat/waterwalk. WANDERS. (under trapdoor) must clear
entire area before exiting.
FROM
WELL IN SILICIA - 7w 7n
*From
shack on Cobblestone Path - 3w 2s 5w n
*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN
From
CACHE in Cyboria - W S 23E n 6e 2s
*Klackoids
- From Krypton Inlet - S 7w 2s d
*NOTE: need boat/waterwalk. break
door/picklock needed. aggro/attd. WANDERS.
HIDDEN.
FROM
CIVIC CENTER IN CASA BLANCA - D 24e n e 15n
*NOTE: need boat/waterwalk. aggro/attd.
FROM
WELL IN SILICIA - 10W 9N 5W
FROM
SHACK ON COBBLESTONE PATH - 3w 2s 3w s w n 8w 2n 4w
*PIRATE
SHIP - FROM WELL IN SILICIA - 10W 9N 3W U
FROM
SHACK ON COBBLESTONE PATH - 3w 2s 3w s w n 8w 2n 2w U
*NOTE: need boat/waterwalk. ASSIST. aggro/attd. WANDERS.
FROM
WELL IN SILICIA - 14w 14s
*NOTE: need boat/waterwalk. aggro/attd. WANDERS. HIDDEN. INVISIBLE.
FROM
MAZE ENTRANCE - d s w 2s u d n d w 2e 2n
*NOTE: aggro/attd.
FROM
GROUND ZERO - 6n 5e 6n 1u
*NOTE: ASSIST. aggro/attd.
FROM
INFO BOOTH IN LOST WAGES - w s 5w 2s 2w 2s 3w n 3w n 3w n
*NOTE: ASSIST. break door/picklock
needed. aggro/attd. WANDERS.
FROM
GROUND ZERO - 22e 15s 9w 5s 7w 3s 4e 2s
*MOria
(A DOOR) TO GROUND ZERO SHORTCUT - N 4W 6n 3w n 2w 8n
*NOTE: aggro/attd. WANDERS.
FROM
GROUND ZERO - 6W S 2W N W S 4W N E N (OPEN DOOR)
*NOTE: ASSIST. aggro/attd.
FROM
GROUND ZERO - 9s 3w 1n 1d
FROM
CC - d w 15s e (unlock slab)(Open slab) d
*NOTE: aggro/attd. Need key ‘a dark
*NOTE: level restricted to 15. aggro/attd. autogun(ED209 will
shoot anyone wielding weapons).
d, 12e, 10n, w , d' FROM CC
FROM
WELL IN SILICIA - 8e 6n 2e 4n 4w 1n
*NOTE: aggro/attd. WANDERS.
FROM
GROUND ZERO - 6w 1s 2w 1s 1d
FROM
GROUND ZERO - 3n 2e 1s 3e 1s 3e 4s 2e 5n 1d 5e 2s 4u
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w 4n 1e 4n
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 4n 2w
*NOTE: aggro/ATTD.
FROM
GROUND ZERO - 13e 3n 3e 3n e n 12e 2n d
*NOTE: break door/picklock needed. aggro/attd. WANDERS.
FROM
CC - d 22e(intersection) ALL south to one south of
river 5e 5s(Open gate) all south all east n e (UNLOCK GATE) (OPEN GATE) e 9u w
(sambo) the, e all up (redeye)
*NOTE: need boat/waterwalk. ASSIST. GANG AGGRO. aggro/attd. Need key ‘a red headed key’. WANDERS.
HIDDEN. INVISIBLE.
FROM
GROUND ZERO - 13e 3n 3e 3n 1e 1n 12e 3n 2e 3n
From
CIVIC CENTER IN CASA BLANCA - D w 9n 12e 13s w 5s
*NOTE: need boat/waterwalk. aggro/attd. Need key ‘red headed’. WANDERS.
From
gate to Clavens - W n w n w n w n 2w s
*NOTE: break door/picklock needed. aggro/attd.
From
WELL IN
FROM
GROUND ZERO - 8s 2e 1n 4e 4s 5w 6s 1u 4e 2s 2w 3u 4e 2u 1w 2s 1w 2s 7w 3u
*NOTE: level restricted. break
door/picklock needed.
FROM
WELL IN TWIG VILLAGE - 14w
FROM
GROUND ZERO - 8s 25e 10n 2w 1n 1w 3n
*NOTE: WANDERS.
FROM
INFO BOOTH IN LOST WAGES - W S E 2s 5w 2s 2w 2s 2w 19s
*NOTE: ASSIST. level restricted. aggro/attd. WANDERS. HIDDEN. INVISIBLE. must clear entire area before exiting.
FROM
GROUND ZERO - 6w 1s 2w 1n 1w 1s 3w 1n 2w 2n 6w 1u
FROM
GROUND ZERO - 6w 1s 2w 4n 3u 1n 2d
FROM
GROUND ZERO - 22e 15s 9w 5s 7w 3s 3w
*NOTE: aggro/attd. WANDERS.
FROM
WELL IN SILICIA - 8e 8s 1w 4s 1w 1s 1w 1n (PICK DOOR) (OPEN DOOR) 1n 1u 3w
(PICK DOOR WEST) (OPEN DOOR WEST) 1w 1d
*NOTE: break door/picklock needed. aggro/attd. Need key ‘SMALL BLACK KEY’. WANDERS.
INVISIBLE.
FROM
GROUND ZERO - 5n 1e 10n 1w 4n
*NOTE: ASSIST. GANG
AGGRO.
FROM
GROUND ZERO - 8s 12w 3s 1e 2s
*NOTE: ASSIST. GANG
AGGRO.
FROM
WELL IN NORTHERN VILLAGE - 2n (OPEN GATE) 4n 1e 7n 2w 4n 3w
*NOTE: aggro/attd.
FROM
GROUND ZERO - 13n 6w 2d
*NOTE: ASSIST. aggro/attd.
WANDERS. INVISIBLE.
FROM
WELL IN SILICIA - 8e 6n 2e 4n 4w 2n W 2N 2E 13N 4E
*NOTE: aggro/attd. WANDERS.
FROM
GROUND ZERO - 6w 1s 2w 1n 1w 1s 3w 1n 2w 4n 1w 2n 3w (PICK TREE) (OPEN TREE)
FROM
BASE OF KNIGHT’S TREE - w 4n (PICK TREE) (OPEN TREE)
*NOTE: break door/picklock needed. aggro/attd.
for
official use only: (just ignore it)(THAT MEANS YOU CALVIN!
:)
FROM
start point - (PICK) (Open)
*NOTE: need boat/waterwalk. ASSIST. GANG AGGRO. level restricted. break door/picklock needed. aggro/attd. Need key ‘N/A’. WANDERS.
HIDDEN. INVISIBLE. autogun. must clear entire area before
exiting.